Grappling Principles
The basis for grappling is physics. Directing force, mass and power; grappling uses
balance, lift and torque in a manner that allows a person to move an opponent in a fashion
that would other wise be impossible.
Grappling is not about being "balanced;" it is about being off balance well.
Line of balance:
Imagine a straight line from your ankle to your hip. If you rock your weight even
slightly forward and you will noticed that all of your power is now committed in that
direction. Now rock so your weight is behind that line; again your power if committed in
that direction. Stand across from your partner. Rock your weigh behind the line; then try
to push your partner. Not very impressive is it. Now lean forward and push your partner;
be sure they have a pad or a spotter to protect them. The line of balance is critical when
attempting throws. Not only how you as the Tori relates to it, but Uke’s line of
balance is also critical. If Uke’s weight is sitting "behind the line" it
will impossible to complete a throw to the front. By the same token if Uke is leaning into
you, no throw to the rear will be possible unless you have such a tremendous size and
strength over your opponent that technique is not needed. It is key to remember that the
throw you will use is generally decided by your opponent. Using the power generated by
shifting your weight in front or behind the line is called driving
Driving and Focusing your power
Think about pushing a car. When you push a car you lean into it at a sharp angle. Power
comes from your legs and back. Your legs are behind you driving forward. If the car were
to suddenly disappear you would fall on your face because you are committed to moving the
car. When doing most throws you use the same principle. You drive into the throw. You
should drive into throws with such force that if your opponent were to suddenly disappear
you would fall flat on your face. We commonly think of drivers as throws to the front such
as Uchi Mata, outside leg reaps or hooks; but most throws use at least some kind of
driving motion.
In truth driving is simply the focusing all your weight and motion into a single
direction; aiming towards the smallest point possible. While most people have no problem
doing this when attempting sweeps or hook type throws. The concept gets a bit fuzzy
however when applied to the so called sacrifice throws such as body weights and stomach
throws. The key to these throws is a sudden, focused shift in weight. You do not fall
back, or even down. Instead you drop your weight onto Uke's foot. This sudden shift
eliminate Uke's ability to adapt your motions. (See Body weights.)
Which ever way you are going to move you must move in that direction completely. You
can not hedge your bet. My old coach always instructed you live on the edge of disaster.
He understood that by fully committing to a movement I could end up getting countered; but
had an even better chance of making the technique work. On the other hand, if I did not
fully commit, If I tried to stay safe not only were my chances of getting countered
greater, but the odds of completing the technique were slim and none (and Slim left town).
Breathing
Breathing is important. If you don’t believe me stop doing it for ten minutes.
Beyond the necessity of supplying oxygen, breathing helps you focus energy, to stay calm
and concentrate. Martial arts experts often use the word Kiai or Chi. When a karate
practitioner breaks a board they use a loud scream as they strike. "releasing the
Chi" they say. I’ve always felt it is just that kind of expression that keeps
people out of the martial arts. "Releasing the Chi" sounds like they are tapping
power from ancestral spirits or drawing upon some mystical metaphysical force. Nothing
could be further from the truth. Weight lifters use similar "Chi" as do
baseball, and basketball players. Even golfers use Chi.
Chi is actually proper breathing. This is not as simple as it sounds. You have to learn
how to breath correctly. When people first start in Grappling they have the habit of
holding their breath as they go into a throw. When you stop breathing you die. Watch
novices closely as they spar. You’ll notice they go into a move and pause. That
hesitation most often has a corresponding pause in breathing . Even experts will
occasionally make this mistake and forget to breath. All those loud yells you hear are a
product of proper breathing. As I hit the drive of a throw I use a sharp yell (or Kiai) to
focus my power. Yelling also helps me to keep breathing (exhaling is part of breathing). You
can not shout and hold your breath at the same time. The yell is not the important
part; the breathing is. As you learn techniques always keep your breathing in mind. Learn
to listen to your breathing while you practice and spare. Much like listening a your
car’s engine while you drive, your breathing will tell you how well your body is
working. You will learn to use your breath to focus your movements to enhance your power
and maybe even scare your opponent. You can have an effective breathing patterns with out
shouting; (Sombo players are very quite) but it is not as much fun.
Twisting
Big powerful motions are derived from big powerful muscles. Your largest, most powerful
muscles are in your legs and back. Some Jodokas will say that "power is unimportant
with out technique," but that is only partially true. Technique is only important
because it unleashes power. The twist is among the most powerful motions the body can
make. Twisting is also an indispensable part of most (if not all) grappling throws.
Twisting is mainly powered by the thighs and lower back; but it incorporates the entire
body.
Have your partner hug you arm tightly. As they hold try to pull Uke. You might be able
to do it if you are bigger and stronger then Uke; other wise you won't be able to move
them with any efficacy. Now with Uke holding tight twist your body. You will feel Uke ride
up on your hip and you will be able to move them with little effort. It is that twisting
motion that gives us such enormous strength. Nearly every throw incorporates some type of
twist.
show using twist to move Uke into the circle
Using Motion
Someone is trying to get into a door you are holding shut. They are pushing with all
their might. Unexpectedly you side step and let the door go. Suddenly the door pushed now
flies across the room and usually does not stop until they smack the far wall. This will
allow you enough time to laugh hardly as you slip out and into another room with a door
you can hold against the inevitable charge; and then do it all over again. If you ever had
a little brother (or in my case annoying cousins) - you will know this principle well.
This is one of grappling most important principles. If someone wants to push into you - do
not push them back - that's rude. Rather help them into the direction they were pushing.
Learning to anticipate your opponents movement is the key to becoming an accomplished
grappler.
Both on your feet and on the mat the grappler strives to force their opponent that robs
them of their strength while maximizing their own. In judo this is called Kuzushi waza or
the art of unbalancing. Nearly all martial arts refer to getting an opponent off balance.
But being off balance just means having your weight committed one way or the other and is
not in itself a weak motion. But if your opponent is controlling your now committed weight
their strength is ten fold and yours is non-existent. Jigoro Kano in talking about using
an opponents movement said
"Suppose we estimate the strength of a man is ten units, whereas my strength, less
than his, is seven units. Then if he pushes me with all his force, I shall certainly be
pushed back or thrown down, even if I use all my strength against him. This would happen
from opposing strength to strength. But if, instead of opposing him, I leave him
unresisted, withdrawing my body just as much as he pushes, at the same time keeping my
balance, he will naturally lean forward and lose his balance. In this new position he may
become so weak (not in actual physical strength, but because of his awkward position) as
to reduce his strength for the moment, say to three units only instead of ten. Meanwhile,
by keeping my balance, I retain my full strength available for any emergency."
To take Kano's example even further. Not only do you now have your seven units; you can
also make use of Seven units from your opponent. This is the reason we see such thunderous
throws in grappling sports since most throws constitute a two on one advantage. It's your
strength and you opponents strength against your opponent. Despite my many hours in the
gym there is no way I could pick a 200 pound man up six feet into the air and slam him
down with authority and control alone. But with that man's help such a feat become easy
and common place.
Body weapons and weaknesses
The human body is an amazing amalgamation of strengths and weaknesses; of weapons and
vulnerabilities. The very things that give our bodies flexibility and the ability to
derive power from our muscles are the very same things that make up unbalanced, weak and
susceptible to pain. Grappling is the study of the human body. Understanding the form and
function of the body is one of the grapplers most important studies. How do we derive
power? Where are we vulnerable? Above we've seen how we get power from driving, twisting,
breathing and using motion to our advantage. Now we will talk about some of the bodies
weapons.
Our bodies have a number of hard points that we can use to focus power. Elbows, knees,
and the forehead spring immediately to mind. One of my favorites is the blades of the
arms. Both the inside and outside of your arms have long bones (the radius and ulna
bones). These bones can be used like blades to cut into your opponent, remove space and
generally cause your opponent all sorts of discomfort. While particularly useful in
chokes; the blades of your arms also come into play when applying hold downs or when
attempting to escape.
Using a palm to palm grip is one of the best ways to twist your blades into Uke. Clasp
your hands palm to palm - like a golf clap. By twisting the top hand towards you chest -
or chin you can push the wrist bone into Uke. At the same time you drive your shoulder
towards you wrist in an effort to minimize the space Uke exists in and maximize their
discomfort. In grappling the goal is to control your opponent. While Judo counts this
control in itself as a victory but most other grappling sports require more. Thus a hold
down is not so much about keeping someone on the mat; it is an effort to set them up for a
submission or forcing them to lose the will to resist. Thus you need to emphasize your
power on the mat to gain submission. Through out this book I will refer to your blades,
palm to palm grip and other little subtle ways to derive or focus your power. Learn them
well because in grappling the details are everything.
You want to develop a feeling for what weapons are available to you, when and how to
use them. For example from a smother hold you can use your chin as a weapon to control
Uke. From a grapevine you can stop Uke's escape attempt by pushing your legs against his;
driving the outside of your ankle bone into their shins. Just as you develop a feel for
Uke's motion you will also develop an entire body awareness that will help you utilize
your bodies weapons against Uke's weaknesses. Think of how things bend and bend them the
other way. Always keep sharp points on soft spots (ie. elbows in gut - knee on inside of
thigh, groin, wrist - etc) And keep thick bone on thin bone, forehead on cheek, forearm
(wrist) on lip, knee on shin, shoulder under jaw, jaw on clavicle. And when you get
something think crush - not squeeze. Use you legs, back chest and arms to supply a slow,
steady crushing pressure.
Just as important as knowing where the human body is strong you should also know where
it is weak. Most people have heard of pressure points. Often thought of as mysterious shut
off switches known of only by the masters or Xena. In truth pressure points as simply
nerve bundles that can be found through out the body. In the crook of you hand; between
the thumb and palm, behind, and under the mandible process, under the nose, top of the
sternum or just inside of the elbow joint - often called the funny bone. Well funny when
it happens to someone else. Beyond these you have couple of dozen others obvious ones and
hundreds of not so obvious. Applying pressure or a strike to these points causes extreme
momentary pain and briefly interrupt the nerve impulses sent to the surrounding muscles.
So if you strikes someone with a sharp blow inside the arm between the bicep and tricep
muscle you will momentarily cause their arm to go numb. A word of warning, not everyone is
equally susceptible to pressure points. Some people will feel no ill effects while others
drop in a second. Also many grappling tournaments will not allow pressure point attacks
since is constitutes gouging.
But pressure points are just an example of vulnerable points. There are many other,
more practical example's of body weakness. If you lift weights (and if you don't you
should) you know you can move a lot more weight bench pressing then you can doing lateral
raises. The difference is one is a compound muscle motion and the other is a muscle
isolation motion. In grappling terms we want to exploit isolated muscle motions and avoid
giving Uke's the opportunity to use compound motions. A good example of a compound motion
is Ura Nage or back throw. Here you hop in with your legs. Lifting with your quads,
glutes, back and arm then incorporate a whole body twisting motion. An example of an
isolated motion is the position Uke's is in when you are applying a cross arm lock. While
all they have to save themselves is their bicep muscle; Tori has both arms, legs and back
muscles.
Thus if you are caught in a hold down you need to think about where Tori is weak. While
Tori will be able to squeeze his arms to his chest tightly; He has little power to prevent
you from pushing his head away. As you study this art you will learn thousands of ways to
control an opponents strength. Be ever mindful of body mechanics and physics on the mat.
Little details like how leg strength is naturalized when moving to the side as the essence
of grappling.
Be Like a River
Unlike most people who write and teach martial arts I have an intense dislike for
metaphysical metaphors. To me the un-carved block of wood is simply square and one hand
clapping must be slapping Tao off someone's face. That being said: A good grapple must be
like a river. What the hell does that mean you might ask? - good question Grass hopper. A
river has undeniable force. It flows to it's ultimate end continuously. No obstacle can
halt the rivers trek. When the river's way is blocked, it finds a way around, over under
or through. Sometimes a river's power is obvious as water smashes through tight rapids.
Other times it is more subtle as it winds around. Even when the river moves slow, it still
moves with power; continuously pushing millions of gallons of water. All parts moving as
one.
A grappler moves towards her goal, inevitable victory, continuously. Forever in motion
the grappler over comes obstacles. Sometimes forcing through openings. Other times subtly
by-passing obstacles. A grapples remains dynamic, adaptive, all parts moving as one. When
a river is damned it stores it's energy, building. Either the water must be released or it
will break through. As a grappler is trapped he gathers his power and when an opening is
created they bust through. Sometimes the best way is simply forcing your way, other times
you need to go over, around or under. Yet other times you lazily drift, conserving energy
for the right moment. Just as a river is ever changing; adapting to it's environment and
forcing the environment to adapt to it; so is the grappler on the mat. Dynamic, adaptive
and focused.
The Art of the Uke
The Uke is the person whom the technique is being practiced on, i. e. The person being
thrown, arm barred, choked, etc. In other words, the person having all the fun. Being a
good Uke is as important a skill and as challenging to master as any other Grappling
skill. Two common mistakes made by Uke's are playing "dummy" or "jumping
over. " Playing the dummy means just standing their; devoid of tension or movement.
Essentially your dead weight. This is not very helpful to your partner since they will
rarely need to defend themselves against a corpse. The other extreme is jumping over. Here
the Uke is flinging themselves over as opposed to letting their partner (the Tori) apply
the technique. This helps your partner learn how to contend with someone determined to
beat the crap out of them selves. But no one puts in blood, sweat and tears to learn how
to defeat the dead or those determined to damage themselves.
A good Uke is one who supplies realism to technique. This includes tension and often
movement. A great example of where being a good Uke is important is Tomea Nage (Stomach
throw). An Uke who just sits there while her partner is working on Tomea Nage will make
the throw difficult, if not impossible to do. A good Uke will push into Tori so Tori can
learn to use that force to power the throw. Jumping over is even worse then useless; it
can be dangerous. By jumping your denying your partner the opportunity to even practice
the throw. By using an unnatural movement there is also the possibility that Tori will
pull you down in an awkward manner landing you on your head, or in some other injury
causing manner. Good Uke’s will assume a realistic position and movement conducive to
the throw, adjusted to the skill level or the Tori.
With a novice I will push straight in and just keep pushing Tori until they hit the
throw. With a more skilled Tori my movements will be subtler but just as real. I will rock
back and forth. Tori must hit the throw as my weight rocks forward . The same is true for
all skill practiced. Even during self defense practice you must keep your motions
"real. " When throwing a punch we want Uke to block; you can throw the punch
slowly; but you should still use realistic motion and be on target. You will react as you
have been trained to. As an Uke you are the most important part of your partners success.
Unnatural Position
Head straight, back erect, legs under you; from here your in position to drive.
All the power in your body is at your call. Now imagine your back is bent,
head down, hands above your shoulders, palms twisted in. From here you are weak, off
balance and seconds from tapping out. Both on your feet and the mat you need to keep
your opponent in an unnatural position. Keep your opponent in a position where they
can not use their strength. On your feet try to keep your opponents bent at the
waist; head down. On the ground try to keep your opponent's head bent. You
must learn to recognize when your opponent is weak and what you must do to put them in a
weak position. Not just their head, but their hips, arms, legs. Look for were
they are weak and exploit.
Splendid Isolation
Divide and conquer is a well know military (political) strategy. By breaking
opposing forces into to smaller groups it becomes easier to isolate key groups and destroy
them. Often the destruction of one key group will be enough to crush the will to
resist among the other groups. On the battle field it is often the first objective
to isolate sections of the enemy army so they can be destroyed with overwhelming force.
10,000 vs. 10,000 is a blood bath for both sides. 10,000 vs 10,000, a
thousand at a time is a bloodbath for only one.
Your opponents body is an opposing army. To force that army into submission you can
take many tacks. The question is how much of a price to you want to pay? The
name of the game is submission while taking the least amount of damage possible.
Fight him a thousand at a time. By gaining superior position you can isolated an
opponents body part. By isolating that part you make it vulnerable to submission
while by-passing the majority of your opponent's strength. Nearly all submissions
among equal players require that you first isolated the part to be submitted. This
is true with arm locks, chokes, facials and especially leg locks. Even body locks
require isolation. If this doesn't make sense now - don't worry it will once you
start doing more submissions.
Position for submission
Keep contact and control. Make your opponent feel your weight. Your
opponents should never be allowed to draw a full breath. You should maintain
pressure on him at all times. With your weight you can control your opponent's
movement and position. Use your position to be able to control your opponent.
Try to control your opponents head, hips and shoulders. Position can neutralize
strength, size and technique. Folk style wrestlers understand this better then
almost any type of grappler. In any combat; position is often the deciding factor.
A good general always picks the ground where he wants to fight.
Sometimes he will take the high ground. Other times he will pick a position that
forces his opponent to move in narrow fronts that are easily dealt with. Position
can prevent your opponent from using his best weapons and will make him vulnerable to
yours.
In grappling the battle ground is two bodies. A moving landscape
that you must control to be successful. I realize this sounds a little Master Poish
- but it is not. We will use the guard for example. If I have an
opponent in the guard I need to use my positioning to keep him off balance. To keep
him flattened out, head down. This exposes him to chokes, armbars and turnovers.
If I'm trapped in a guard I need to use my body position to control my opponents
hips so he can not turn. I also need to keep my back straight, keep my weight on
him. This will allow me to force his body into an unnatural position which will feed
into submissions. I use my body position to take control of the battle's landscape;
to create the advantageous position that leads to victory.
Presenting a false front – feeling the opportunity:
A Hallmark of great generalship is not only how you attack; but how you get your enemy
to attack you. Ariencort, the Little Big Horn and Picketts Charge are all great examples
of leading an enemy into a self destructive attack. At Ariencort the English lured the
French to charge a narrow from on a muddy sloop. Once caught in a slippery alley the heart
of the French Nobility was destroyed by English archers and their deadly long bows.
Pickett’s charge during the civil war was expected to lead to the same result that
thousands of other charges had led to. Form a line, march them into a defensive position
and overwhelm the defender. A plan that worked well before the advent of the rifled
muskets. Picket’s men never made it to the Union Lines and most never made it off the
field. When Lee asked Picket where his battalion was; Picket responded "dead on the
field Sir." French nobility and Southern Jonny Rebs slaughtered by the same thing; a
poorly timed, poorly placed attack.
Most great historical conquests were created by an equal part brilliance and blunder.
Although I feel the brilliance generally deserves more credit since the blunder is often
not evident until after the bodies are counted. The Battle at the Little Big Horn;
Custer’s famous last stand is a good example. Form the evidence and information
available to Custer prior to the attack he made sound tactical decisions. A bit arrogant
perhaps; but it was arrogance well earned. Custer had proved himself a brilliant leader in
the field in the civil war when he was pitted against tough, well led and equipped
opponents. Against the Native Americans Custer faced an opponent that really was not in
his league.
The little Big Horn stands out among battles in the "Indian wars" primarily
because it was one of the very few the Indian’s won. Even when tribes could muster up
sufficient numbers onto the battle field, inferior equipment and tactics generally lead to
routs when U.S. Army and Native forces met. The Native American’s always showed good
spirit, bravery and individual talent in the field – But all those things only reap
you posthumous honors when your talking about warfare. No doubt Sitting Bull knew this
fact. Other Native Chiefs knew full well that their braves; while often great fighters
themselves were little or no match for the U.S. Army in the open field. This knowledge
served Sitting Bull well as he drew Custer form the advantage of high ground in to a
running downhill battle against a mobile and as it turned out, massive force. Sitting
Bull’s brilliance was in offering Custer an inviting opportunity to make a blunder.
To be a brilliant grappler you must create blunders. Offer avenues of attack that look
promising but lead to destruction. Grant desirable positions only to prove that all
positions hold the potential for doom. Offering the attractive, attackable front draws
your opponent into a predictable course of action. No technique will work if announced. If
you can eliminate surprise from your opponents arsenal you limit his effectiveness
(provided you have a counter plan). For example a dangling foot is a strong enticement to
a foot sweep. If you dangle that foot with a counter in mind you can catch your opponent
with a counter sweep or step behind throw. Like wise attempting a thrusting strangle from
the guard screams "Arm Bar ME!" But Knowing that the arm bar is coming you can
anticipate the attempt to avoid the arm bar and use the moment to break his guard.
These are just two of thousands of combinations. The key is to always be thinking ahead
of your opponent. In this way grappling is more like chess or warfare then any other
martial art. You must always seek the tactical advantage, positing, intelligence, counter
intelligence, reconnaissance, maneuvers, supplies, execution. But in this battle you are
both general and private, infantry and armor. You must learn how to exploit positions. How
to isolate parts of you enemy’s army. When to surrender ground, when to by pass a
defense and when to smash through. You must learn to think on the mat. To see clearly
amidst what others perceive as chaos.
You learn to feel your opponent. Feel where he is weak, where he is strong. What he
gives you and what he takes. Feel vulnerabilities – the stretched out arm, the opened
neck, the offered head. Of course there are the not so obvious moments. The ones that
don’t give an immediate submission – but merely point to a path that may lead to
one. The subtle moments, mistakes and opportunities that grant position. Tiny twists that
give an advantage, take away defenses. The recognition of a fake that you only appear to
take to twist that fake back onto him. A double fake, triple fake – a tapestry of
deception woven over an endless series of moments, mistakes and opportunities – And
you see it all clearly, completely – Your success and failures both combine in your
collective memory. Each one a building block used to create that most perfect of machines
– both art and artist – a grappler
Wasn’t it Shakespeare who said – "Man – the quintessential dust
– In his mercy how like an angle – In his grappling how like a God." –
Well I know it was something like that.
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